GB Dash
This project is still under development, feel free to share your feedback!
What if Geometry Dash had been created 25 years ago? That's the question I asked myself over a year ago as I started my journey of recreating this game for the Game Boy Color.
Description
Jump and fly your way through danger along the rhythm in this game featuring two levels (for now!) and four gamemodes with custom made music. You can also customise your icons with colors unlockable with achievements!
Controls (Web version)
DPad: Keyboard arrows
A: Z
B: X
START: Enter
SELECT: Shift
Press START or SELECT while playing to open the pause menu.
You can also press space to pause the emulator.
This project is made possible thanks to GBDK 2020 and various tools for GB games development.
binjgb is used for the Web version emulator.
This is a demake of "Geometry Dash", a game made by Robtop.
The font used for the titlescreen is a modified version of Oxygene-1 by pizzadude.
Status | In development |
Platforms | HTML5 |
Author | TiTi |
Genre | Rhythm |
Tags | dash, Game Boy, Game Boy ROM, geometry, geometry-dash |
Download
Install instructions
The game is provided as a .gb ROM for GBC (GameBoy Color) only.
You may need to install a Game Boy Color emulator to play, such as bgb64 on Windows for example.
Comments
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Yessss! Love that you've started making this. I've been playing famidash a bit lately and was wishing there was a GB equivalent. It seems every bit as challenging. :)
I was quite surprised when I discovered famidash a few months ago, I'm glad that I'm not the only one trying to have Geometry Dash on a retro console :D
It's a very fun and challenging experience to make! The coding part is pretty much done, now it's about level and music design. And I can tell it could be challenging... for players this time!
Is cart-save support planned? Would be nice to have progress saved when powering off.
I'm not planning any save system right now, my focus is to fit as much things as possible in a 32 kB cartridge (that's the "challenge" I set myself originally, and it helps me to avoid adding too much features). Since there's no save, every level is already unlocked when booting up the game and progress only affects cosmetics. (Also, I have to say that I haven't looked yet at banking or saves at all, but it may come with future projects!)
Got it & cool! Squeezing games into 32K is a lot fun. :)